Intercultural Design - Lecture and Projects

07/02/2025 - 21/03/2025 (Week 1 - Week 7)

Intercultural Design - GCD 61304

Lectures and Projects


Table of Content

1. Instructions
- Project 1 - Proposal
- Project 2 - Field Study (Data Collection)
- Final Project - Portfolio
2. Lectures
3. Tasks 
- Task 01 - Project 1 - Proposal
- Task 02 - Project 2 - Data Collection
- Task 03 - Final Project - Portfolio
4. Reflection
5.Feedback


1. Instructions

Project 1 - Proposal

Week 01 - Week 03 

Everyday Design is the general topic. The study of design components that are easily incorporated into our daily lives is known as everyday design. Despite not being recognizable or excessive, these designs are vital in forming the functional and cultural aspects of societies. In Project 1 Proposal, we are required to work in the assigned group to generate some initial concepts for drawing on a design language to visually convey our interpretation. Every concept must have a brief justification. To help us generate more ideas, we are required to do visual research. We must look at how design shapes and reflects many forms of culture, behavior, and thinking.

Project 1 Submission Requirements:

A PowerPoint presentation of the proposal that contains:

  • 200-word write-up defining and interpreting the design in relation to the chosen cultural elements.
  • Citation is necessary as evidence to the research.
  • A minimum of 3 preliminary ideas in detailed sketches, each with individual rationale.
  • Visual references (visuals that inspire/influence those ideas).
  • Picture credits.

Project 2 - Field Study (Data Collection)

Week 03 - Week 05

As a group, we have to gather visual, oral, and textual resources for Project 2 Field Study in order to use them as material for research on the idea we selected for Project 1. The type of artefact and material, its function, its significance, its cultural/historical context, and other relevant information must all be included in the documentation, recording, and preservation of all gathered artefacts and materials.

Data Collection Methods:

  • Observation study.
  • Interviews with relevant stakeholders (from the lecture series, you may approach any of the guest speakers for an interview, it will make your presentation useful for further research).
  • Online and/or actual physical materials: visual research of the selected area (the people/arts/symbols/architecture/text/calligraphic etc.).

Final Project - Portfolio

Week 05 - Week 07

After completing the research, gathering data, attending all lectures and tutorial classes, presenting a complete proposal, and presenting the research data, as design students we have to create a TikTok page to record and share our experiences. The page we create is meant to function as a cultural journal where we document, consider, and imaginatively share our encounters, thoughts, and observations around everyday design. Through interesting short-form videos, we aim to spread awareness of our selected cultural elements. Topic and encourage appreciation for the everyday design.

TikTok Page Structure

Page Name: Choose a memorable name that reflects your theme and focus.

Introductory Video: Create an initial post introducing your theme, explaining your goals, and what viewers can expect from your TikTok page.

Content Series: Develop a series of 5-10 short videos (15-60 seconds each) that explore different facets of your theme. These should be uploaded in chronological order, showing your journey from initial impressions to deeper cultural understanding.

Reflection Video: Conclude your page with a final video reflecting on the trip, sharing insights gained, challenges faced, and memorable experiences.

TikTok Page Submission Requirements

TikTok Page URL: Submit the link to your TikTok page with all the required content uploaded.

Reflection Report: A written report (1-2 pages) summarizing your experience, the insights you gained, and how your understanding of Japanese culture evolved throughout the project.


3.Lectures

1. Do Visual Graphics Exist?

Visuals are a powerful medium for communication. Everything seen and produced by humans carries cultural meaning. Nature itself is a strong data source for design use in meaning and representation.

2. Design and Cultural Context

- Designers must consider cultural nuances, symbolism, and context.

Example: 
Sailor Tattoos: Symbolize journeys and experiences of sailors.
Japanese Tattoos: Represent societal status, spiritual beliefs, and protection.

3. Design Significance

Design elements exist within a cultural, social, and political sphere. To simplify cultural studies, design systems help break down and expand on these elements.

Design system
Image source from lecture slides

4. The Design System: Breakdown Expansion

Basic AssumptionsCultural functions & purposes (e.g., ladybugs as symbols of luck).
Norms & ValuesDesign language, aesthetics, and cultural meanings (e.g., a ladybug’s number of dots varies in symbolism between Western and Japanese cultures).
- Artifacts & Products → Implementations, technology, and tools used in design.

5. Case Study: Petronas CNY Money Packet (2018)

- Examines cultural significance in Ang Pow designs.
- Importance of color symbolism in Chinese culture.
- How designers must ensure cultural sensitivity in festive designs.

6. Cultural Sensitivity in Design

- Goes beyond aesthetics to include functionality, usability, and experience.

- Designers must be mindful of 

Symbolism & Imagery → Different cultures interpret symbols differently.
- Color Significance → Colors carry varying meanings (e.g., red = luck in Chinese culture, but mourning in some African cultures).
- Typography & Language → Fonts and translations should align with cultural contexts.

7. Addressing Cultural Sensitivity

- Inclusive Design → Products must be accessible to different cultures and abilities.
- User Research → Research and diverse user testing ensure cultural preferences are understood.
- Localization → Adapting designs for specific cultural markets enhances relatability.
- Cultural Awareness Training → Helps design teams understand diverse perspectives and prevent cultural insensitivity.


3. Tasks

Task 01 - Project 1 - Proposal

The first task was to come up with ideas, as we were looking into idea on the internet it was overwhelming a lot, so we decided to choose 2 ideas per person and there was 6 in the group. After further discussions and voting we came down to 3 ideas:

⬪ Teacups
⬪ Board Games
⬪ Constellations


Fig 3.0 - Group Research Document

After doing another round of research, we held a voting again and chose the idea "Teacups". All of us were very interested in the topic teacups as it had a lot of history and was related to various cultures, but we decided to focus more on "Chinese Teacups" 

As for the 3 sketches we decided to do;

⬪An Adventure Game
⬪Interactive Website
⬪Interactive Invite


Fig 3.1- Website Layout Structure

I chose to be in charge of the website sketches and research, but I was unsure how to do the sketches of the website to show our Lecturer the progress but with the help of the other group members we were able to discuss and make a sketch. Once everyone was done with their research parts we compiled the research we did into Canva slides and recorded our presentation for the submission of Project 1.



Fig 3.3 - Project 1: Proposal PowerPoint Slides

Task 02 - Project 2 - Data Collection

Since our project focuses on Chinese culture , our group decided to do the the following Data Collection methods

1. Interview

- It was decided that we will conduct semi-structured interviews with tea houses and tea artisans.
- The interviews focused on the significance of design, material, and ritual aspects of tea consumption.
- Respondents will be selected based on their expertise and personal engagement with tea culture.

The group decided to split into 2 teams as we had received a reply back from 2 teahouse. Unfortunately I was unable to help help for the interviews as the date and time clashed with another module's quiz. 

2. Survey

- A structured survey was designed to examine player engagement with inspired games like Cookie Run Kingdom, Hades and Sky: Children of the Light.
- The survey included multiple-choice questions and open-ended responses to assess players’ perceptions of inspired aesthetics and historical elements represented in the games.
- The survey was distributed online (Instagram etc...) and to our family and friends.

The Survey was prepared by one of our group member, with the help of everyone giving suggestions and feedbacks, the Google form was ready to be shared for respondents. We shared it on our social media for our friends and family to fill it. We received 50+ responses. once the form was closed we compiled data to be shared on our presentation slides and arranged the data as pie charts.

3. First-hand Experience

- Netnography was used to analyze gaming platforms.
- Key data sources included related gaming communities where individuals share their experiences and knowledges.
- This method allowed for an immersive understanding of contemporary interpretations of game practices, aesthetics, and preferences.

For this some of our group members had gotten together to personally experience different social/adventure games. This method was used to observe how we can relate to our game idea. Some of the games that we chose were:
⬪Cookie Run Kingdom
⬪Hades
⬪Sky: Children of the light.

The was to gather data by playing these games and having a better understanding of the mechanics and player interactions in the games.

4. Secondary Research

- A comprehensive literature review was conducted using online resources to better understand tea culture, teacup materials, tea cups designs and their symbolic meanings.
- This secondary research helped identify functional aspects of tea cups, and the symbolic meanings attached to them in various cultures.

For the secondary research our group checked out different websites, articles, blogs and other research materials on Chinese teacups, with this method we were able to dive deeper into our research of Chinese teacups.

 Fig 3.4 - Project 2: Data Collection PowerPoint Slides

Task 03 - Final Project - Portfolio

For the Final Project  we are required to create a TikTok page as our cultural journal. We have to make 30-45 second long videos to communicate with a wider audience regarding our chosen topic.

We decided to create different types of videos, to showcase our chosen topic:
⬪ Infographic Videos
⬪ Interview Clips
⬪ Animatic Videos

I had helped out with one of the animatic videos, Since I'm not too skilled yet with making digital art and have zero experience with animation.... I did my best by hand painting 2 backgrounds for one of the animatic videos. One was a Chinese forest scenery with a river and the other was a Flower field on the hills with an a seaside view, to paint both the scenery backgrounds I used a water color technique with acrylic paint.  

 
Fig 3.5 - Background Sketch and Finished Painting for the Chinese Forest

 
Fig 3.6 - Background Sketch and Finished Painting for the Flower Field Painting

We also had to compile all our finale prokect works into a presentation and record ourselves presenting.
For the presentation we had to compile:
-Introduction of the Project
- Rationale of 200 words (part of Task 01)
- Recap of Task 01
- Recap of Task 02
- Final project progress
- Final output
- Our individual e-blog Links
- TikTok Page Link
https://www.tiktok.com/@teacuphaven?_t=ZS-8uwq7X7B6kJ&_r=1

Fig 3.7 - Canva PowerPoint Data Collection Recap slides


4. Reflection

As I think back on our Intercultural Design project on Chinese tea culture, I see how much this experience has enhanced my knowledge and admiration of this age-old custom. At first, I only knew the fundamentals of sipping tea. However, I discovered the complex arrangement of social conventions, art, and history woven into the beauty of Chinese tea through joint efforts and intensive research during this short period of time. Although it was confusing at first, i was still able to enjoy the creative side of the project along with my group members.

We started by researching different topics, having countless discussions and votes and finally deciding on the history of tea in China. Following its development from a medical herb to a staple of Chinese culture. We explored the elaborate tea rituals, where every gesture and action was rich in symbolism and represented social ideals like peace, harmony, and respect. This realization made it clear that tea is more than just a drink; it is a vehicle for expressing aesthetic and philosophical principles for this culture.

First-hand insights into the role of tea in rituals were obtained by speaking with a few people of the community, such as tea masters of teahouses and cultural historians through texts. These exchanges demonstrated how tea strengthens social ties and serves as a bridge in intercultural communication.

The creative element of the project forced us to create tea culture-inspired activities like our sketch ideas of the website and game. This project reinforced the timeless significance of Chinese tea aesthetics by enabling me to adapt classic themes into modern day activities. 

My understanding of Chinese tea culture has become more knowledgeable as a result of this group project, from a straightforward drinking custom to a very meaningful and traditional cultural practice that i was unaware of. It emphasized how crucial cultural sensitivity is in design and how beneficial it is to become fully immersed in the cultural contexts when research is done and which influence my understanding of everyday objects and behaviors. 


5. Feedback

WEEK 1: 
Formed a group, pick a topic related to everyday design.

WEEK 2: 
We proposed three of the topics (teacups, board games, constellations) we had considered and Ms. Anis was interested in the Chinese teacups, which was also the most detailed.

WEEK 3: 
We showed her the three ideas and she was most interested in the game as the other two were too straight-forward. Revised the website idea to be more interactive.

WEEK 4: 
We showed her the revised version of the website idea and got approved. She said to either proceed with the game or website (more doable time-wise).

WEEK 5: 
We consulted Ms. Anis regarding our progress work and whether we were on the right track. She said to highlight what was said during the interview to put in the slide rather than putting the whole transcript. No need interview transcript and presentation video.

WEEK 6: 
We showed Ms. Anis our video ideas. She recommended and liked the ideas of animatics and told us we should delegate the task to produce quality work. Those who cannot do digital art can do backgrounds on traditional to help along or work on data gathering for infographics.

WEEK 7: 
Continuation on Final Project (no consultation).

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